Metallic Wyrm

Metallic wyrms are good dragons that have matured/aged to their full
potential. They are regarded as very noble and civil creatures that act
selfless in all situations, unless it involves treasure. When faced with
physical conflict they try to look towards a peaceful solution whenever
possible. If the metallic wyrm can not find a peaceful solution in sight
then they become very physical with their enemy, unlike their kin, the chromatic
wyrm, which would attack their enemy magically. Once they reach this phase
in their life, they become more involved with other dragons/wyrms. They
stop hiding in their lairs, seek out others to communicate with, try to form
peace in other races' societies, and work on alliances with their other kin.
Overall, metallic wyrms are very social and friendly that are proactive in
the world to make it a better place for everyone to live in together.

~ Metallic Wyrm's chain of evolution ~
Hatchling -> Bronze Dragon -> Metallic Wyrm -> Prismatic Wyrm
Hatchling -> Silver Dragon -> Metallic Wyrm -> Prismatic Wyrm
Hatchling -> Gold Dragon -> Metallic Wyrm -> Prismatic Wyrm
Hatchling -> Copper Dragon -> Metallic Wyrm -> Prismatic Wyrm
Hatchling -> Brass Dragon -> Metallic Wyrm -> Prismatic Wyrm

To evolve into a Prismatic Wyrm, a Metallic Wyrm must fulfill these requirements:
[ ] Must be leveling between level 250 and 325.
[ ] Must have mutated into the fourth tier.
[ ] Must have 10,000 evil-alignment kills.
[ ] Must have 5,000 good-alignment kills.
[ ] Must have no neutral-alignment kills.
There is a 1% chance of evolution occurring when these conditions are met.

-or-

To evolve into a Prismatic Wyrm, a Metallic Wyrm must fulfill these requirements:
[ ] Must be leveling between level 250 and 325.
[ ] Must have mutated into the fourth tier.
[ ] Must have 5,000 evil-alignment kills.
[ ] Must have 10,000 good-alignment kills.
[ ] Must have no neutral-alignment kills.
There is a 1% chance of evolution occurring when these conditions are met.

*This race is flagged for entry into 4th Tier.*
*Refer to mutate for more details.*

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